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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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XP meshShape.ams
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Text File
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2004-03-05
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25KB
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1,420 lines
Wonderlib::MVFMesh object
{
boneName
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boneWeight
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materialNr = 0
normalVertexNr = 157 33 35
positionVertexNr = 1 50 49
smoothingGroup = 9
}
72
{
materialNr = 0
normalVertexNr = 157 153 33
positionVertexNr = 1 3 50
smoothingGroup = 12
}
73
{
materialNr = 0
normalVertexNr = 153 31 33
positionVertexNr = 3 51 50
smoothingGroup = 6
}
74
{
materialNr = 0
normalVertexNr = 153 149 31
positionVertexNr = 3 5 51
smoothingGroup = 3
}
75
{
materialNr = 0
normalVertexNr = 149 29 31
positionVertexNr = 5 52 51
smoothingGroup = 9
}
76
{
materialNr = 0
normalVertexNr = 149 151 29
positionVertexNr = 5 4 52
smoothingGroup = 12
}
77
{
materialNr = 0
normalVertexNr = 151 27 29
positionVertexNr = 4 53 52
smoothingGroup = 6
}
78
{
materialNr = 0
normalVertexNr = 151 155 27
positionVertexNr = 4 2 53
smoothingGroup = 3
}
79
{
materialNr = 0
normalVertexNr = 155 25 27
positionVertexNr = 2 54 53
smoothingGroup = 9
}
80
{
materialNr = 0
normalVertexNr = 155 145 25
positionVertexNr = 2 7 54
smoothingGroup = 12
}
81
{
materialNr = 0
normalVertexNr = 145 23 25
positionVertexNr = 7 55 54
smoothingGroup = 6
}
82
{
materialNr = 0
normalVertexNr = 145 143 23
positionVertexNr = 7 8 55
smoothingGroup = 3
}
83
{
materialNr = 0
normalVertexNr = 143 21 23
positionVertexNr = 8 56 55
smoothingGroup = 9
}
84
{
materialNr = 0
normalVertexNr = 143 147 21
positionVertexNr = 8 6 56
smoothingGroup = 12
}
85
{
materialNr = 0
normalVertexNr = 147 19 21
positionVertexNr = 6 57 56
smoothingGroup = 6
}
86
{
materialNr = 0
normalVertexNr = 147 159 19
positionVertexNr = 6 0 57
smoothingGroup = 3
}
87
{
materialNr = 0
normalVertexNr = 159 17 19
positionVertexNr = 0 58 57
smoothingGroup = 9
}
88
{
materialNr = 0
normalVertexNr = 159 110 17
positionVertexNr = 0 21 58
smoothingGroup = 12
}
89
{
materialNr = 0
normalVertexNr = 110 15 17
positionVertexNr = 21 59 58
smoothingGroup = 6
}
90
{
materialNr = 0
normalVertexNr = 110 106 15
positionVertexNr = 21 23 59
smoothingGroup = 3
}
91
{
materialNr = 0
normalVertexNr = 106 45 15
positionVertexNr = 23 44 59
smoothingGroup = 9
}
92
{
materialNr = 0
normalVertexNr = 1 80 76
positionVertexNr = 61 32 33
smoothingGroup = 0
}
93
{
materialNr = 0
normalVertexNr = 101 8 94
positionVertexNr = 25 60 27
smoothingGroup = 4
}
94
{
materialNr = 0
normalVertexNr = 94 8 126
positionVertexNr = 27 60 14
smoothingGroup = 6
}
95
{
materialNr = 0
normalVertexNr = 126 8 134
positionVertexNr = 14 60 11
smoothingGroup = 2
}
96
{
materialNr = 0
normalVertexNr = 120 9 137
positionVertexNr = 16 60 10
smoothingGroup = 0
}
97
{
materialNr = 0
normalVertexNr = 67 2 70
positionVertexNr = 36 61 35
smoothingGroup = 0
}
98
{
materialNr = 0
normalVertexNr = 64 3 68
positionVertexNr = 37 61 36
smoothingGroup = 0
}
99
{
materialNr = 0
normalVertexNr = 62 4 65
positionVertexNr = 38 61 37
smoothingGroup = 0
}
100
{
materialNr = 0
normalVertexNr = 5 73 71
positionVertexNr = 61 34 35
smoothingGroup = 0
}
101
{
materialNr = 0
normalVertexNr = 6 77 74
positionVertexNr = 61 33 34
smoothingGroup = 0
}
102
{
materialNr = 0
normalVertexNr = 135 10 123
positionVertexNr = 11 60 15
smoothingGroup = 0
}
103
{
materialNr = 0
normalVertexNr = 124 11 121
positionVertexNr = 15 60 16
smoothingGroup = 0
}
104
{
materialNr = 0
normalVertexNr = 12 88 138
positionVertexNr = 60 29 10
smoothingGroup = 0
}
105
{
materialNr = 0
normalVertexNr = 13 92 89
positionVertexNr = 60 28 29
smoothingGroup = 0
}
106
{
materialNr = 0
normalVertexNr = 55 53 85
positionVertexNr = 40 41 30
smoothingGroup = 4
}
107
{
materialNr = 0
normalVertexNr = 85 53 48
positionVertexNr = 30 41 43
smoothingGroup = 6
}
108
{
materialNr = 0
normalVertexNr = 53 50 48
positionVertexNr = 41 42 43
smoothingGroup = 2
}
109
{
materialNr = 0
normalVertexNr = 131 141 97
positionVertexNr = 12 9 26
smoothingGroup = 4
}
110
{
materialNr = 0
normalVertexNr = 97 141 104
positionVertexNr = 26 9 24
smoothingGroup = 6
}
111
{
materialNr = 0
normalVertexNr = 141 129 104
positionVertexNr = 9 13 24
smoothingGroup = 2
}
112
{
materialNr = 0
normalVertexNr = 127 132 95
positionVertexNr = 14 12 27
smoothingGroup = 1
}
113
{
materialNr = 0
normalVertexNr = 132 98 95
positionVertexNr = 12 26 27
smoothingGroup = 1
}
114
{
materialNr = 0
normalVertexNr = 59 56 83
positionVertexNr = 39 40 31
smoothingGroup = 1
}
115
{
materialNr = 0
normalVertexNr = 56 86 83
positionVertexNr = 40 30 31
smoothingGroup = 1
}
}
}